[Wine] Anyone out there running Dragon Age:Origins on SNOW LEOPARD?

James McKenzie jjmckenzie51 at earthlink.net
Mon Dec 21 20:43:47 CST 2009


Marvin_Arnold wrote:
>> I have the 2.5.0 beta installed from Mac OS
>> Forge, too, and Wine uses it automatically.
>>     
> Well, I installed it via Macports and I had to tweak the plist as doh123 suggested. Wine kept using Apple's x11. Works fine now.
>
>
>   
>> Dragon Age released for the Mac today... official Cider port.... just for the info... 
>>     
> Oh no! BioWare beat us to being the first DragonAge users on Mac! So our journey ends here?
>
> FWIW, using xorg instead of Apple's x11 didn't change my main problems:
>
> - Starting a new game: Character creation works, but game freezes during the first seconds of the video sequence after creation. ("Quick Play"). Error:
>
> Code:
> wine: Unhandled page fault on write access to 0x00000010 at address 0x43e6224a (thread 0023), starting debugger...
>
>
>
> - resuming a game copied from Crossover: Game loads (lowest graphics settigs, high textures, no framebuder, no vsync, registry set as described on the DA:O appdb page, wine patched as describes), but after a 90 degree camera rotation, it freezes. Error:
>
> Code:
> err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
> err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
>
>
>
> EDIT: Now the saved the game doesn't start at all, with this error:
>
> Code:
> martin-e-g-anhalts-macbook-pro:~ bigmega$ wine(783,0x41059e00) malloc: *** mmap(size=2097152) failed (error code=12)
> *** error: can't allocate region
> *** set a breakpoint in malloc_error_break to debug
>   
File a bug report in case this has not been reported before.  Cider and
Wine do not trade code from what I can gather here (if I'm incorrect
please feel free to flame me....)

James McKenzie




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