[Wine] Tips for packaging games?

Austin English austinenglish at gmail.com
Mon Jan 5 19:34:37 CST 2009


On Mon, Jan 5, 2009 at 12:38 PM, Marcus Carlson <wine-u at mejlamej.nu> wrote:
> Hi list,
>
> I intend to package a few games of mine using Debian packages for easy
> installation and would like some tips on how to do it properly.
>
> I thought of creating packages that depends on wine and to create a
> wineprefix for each game somewhere in /usr or /var mostly because different
> games want it's own settings and to control them separately. But this way I
> don't think updates of wine would be handled well.

This sounds reasonable. You're best bet would be to test new wine
versions (or git), regularly, to be sure to catch regression early.

> Another alternative is to include all the wine files in the package - but
> this seems to be a lot of work.

Yes, and if they had multiple games, a lot of wasted space/overhead.

> I also would not like to have each user have an own copy of each
> game/wineprefix in ~, even with symlinks - it's just "feels" wrong... This
> is the way wine-doors do it I think.

Well, Wine doesn't yet support multiple users per prefix, so you'd
need to do this, or hack around it manually.

-- 
-Austin



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