[Wine] pickup.listchecker involving packet capturing/sending

BinaryBurnout wineforum-user at winehq.org
Tue May 12 05:56:41 CDT 2009

With ease, due to the overwhelming amounts of documentation and help from these forums, I was able to get Warcraft III: The Frozen Throne (http://appdb.winehq.org/objectManager.php?sClass=application&iId=897) working very nicely. I use this game to play a popular custom multiplayer map DotA (Defense of the Ancients). Due to the default 250ms delay within Battle.net a popular application has arisen that turns a multiplayer game started with Battle.net to a LAN game, even though the participants within the game are not actually connected through a LAN, named pickup.listchecker (http://bonta.kun.free.fr/listchecker/). For what I understand this application (natively within Windows) uses the WinPcap (http://www.winpcap.org/) (Windows Package Capture library) to provide low level network package management of raw packets in order for pickup.listchecker to work properly. I presume the equivalent library for Linux is libpcap for packet capture and libnet for packet injection.

I was able to get the pickup.listchecker application to run using WINE, but once within the game, it is not recognised. No output is done to the terminal it was run within and unfortunately no errors are presented. Does anyone happen to have any knowledge that might lead me in the right direction to correct this problem (if of course it is correctable)?

Useful links:
* Warcraft III WINEApp page - http://appdb.winehq.org/objectManager.php?sClass=application&iId=897
* pickup.listchecker - http://bonta.kun.free.fr/listchecker/
* WinPcap - http://www.winpcap.org/

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