[Wine] How to debug driver code when app run on wine?

James McKenzie jjmckenzie51 at earthlink.net
Sun Dec 26 10:41:06 CST 2010

On 12/26/10 9:04 AM, James McKenzie wrote:
> On 12/26/10 1:09 AM, jeffliu wrote:
>> jeffliu wrote:
>>> I am trying to debug opengl driver when windows Direct3D game runs 
>>> on wine, and encounter the problem
>>> Working on SUSE 11.2, and download the wine binary by YaST2, then:
>>> root>gdb wine
>>> gdb>  b driver_init
>>> gdb>  r game.exe
>>> then I can break the driver on driver_init, and i can see the driver 
>>> stack by bt, but I cannot see the driver source code, debugger can 
>>> not find the source code file, but if you use "s" to step by step, 
>>> debugger can find each function called, so it's strange.
>>> So am I doing right for debugging this case, I am new to wine, 
>>> thanks in advance
>> Or do I have to build wine from source code to debug this?
> How about answering my question first?
> Wine usually is built with debugging code, but most programs are not.
Also, you should be using Wine's debugger, not the Linux debugger.  
winedbg might do what you want to do.

James McKenzie

More information about the wine-users mailing list