[Wine] Re: Call of Duty 4 Problems...

bp96 wineforum-user at winehq.org
Tue Mar 2 11:29:21 CST 2010


For single player, the output is:

Code:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:win:RegisterDeviceNotificationA (hwnd=0x154be8, filter=0x84e9e4,flags=0x00000001) returns a fake device notification handle!
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6c0,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16b390,0x16b810): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16d408,0x16d308): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16b330,0x16d308): stub
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f240,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1094800211) in the format lookup table
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f134,0x00000000), stub!
do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly.
Try adjusting the vblank_mode configuration parameter.
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0xcbdbe48) : pBox=(nil) stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 602
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 295
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 532




For multiplayer, which is more important for me and didn't get very far, the code is:


Code:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:win:RegisterDeviceNotificationA (hwnd=0x154be8, filter=0x84e9e4,flags=0x00000001) returns a fake device notification handle!
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6c0,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16dac0,0x16dfa8): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16c680,0x16faa0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x187700,0x187688): stub
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f640,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1094800211) in the format lookup table
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface










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