[Wine] Re: steam games not running

qonf wineforum-user at winehq.org
Mon Oct 4 03:53:46 CDT 2010


Thanks for the reply

> ... but I believe the recommended approach is to start wine after cd to the steam.exe folder 

I tried, no change in behavior/dump.

I agree that the Direct3D/OpenGL error is suspicious. I am not experienced with getting graphics card drivers working, as this is my first computer with a graphics card running linux. 
However, I installed it using official (not official technicaly, but fedora rpmfusion.org is as good as) repository packages, And have made no changes. From what little i have tested it, e.g. desktop cube using compiz fusion, it seems to be working like clockwork.

I did it according to this guide:
http://www.mjmwired.net/resources/mjm-fedora-nvidia.html#nvidia_driver_versions
and have made no substantial changes since this point. 

In case it helps, I tried running another game, Civ V. The dump:

Code:
fixme:gameux:GameExplorerImpl_VerifyAccess stub
fixme:dwmapi:DwmSetWindowAttribute (0x700c0, 2, 0x33d49c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x700c0, 3, 0x33d4a0, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x700c0, 4, 0x33d4a4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x90138, 2, 0x33cfa4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x90138, 3, 0x33cfa8, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x90138, 4, 0x33cfac, 4) stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
fixme:msvcrt:_controlfp_s ((nil) 65536 196608) semi-stub
fixme:process:GetLogicalProcessorInformation ((nil),0x33f644): stub
fixme:process:GetLogicalProcessorInformation (0x6bdc00,0x33f644): stub
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
fixme:console:AttachConsole stub ffffffff
fixme:ver:RtlGetProductInfo (6,1,0,0,0x33f9d8): stub
wine: Unhandled page fault on read access to 0x90909094 at address 0x402b1d (thread 002d), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x6eb326c0
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x30146


It seems like they have a common error of,
 err:ntlm:SECUR32_initNTLMSP

. Dump from trying to run Civ V in Directx9 mode:

Code:
fixme:gameux:GameExplorerImpl_VerifyAccess stub
fixme:dwmapi:DwmSetWindowAttribute (0xa0138, 2, 0x33d49c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0xa0138, 3, 0x33d4a0, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0xa0138, 4, 0x33d4a4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x3012c, 2, 0x33cfa4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x3012c, 3, 0x33cfa8, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x3012c, 4, 0x33cfac, 4) stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
wine: Call from 0x72321bd3 to unimplemented function msvcp90.dll.??0?$basic_ofstream at DU?$char_traits at D@std@@@std@@QAE at XZ, aborting
err:module:attach_process_dlls "CvGameDatabaseWin32Final Release.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Steam\\steamapps\\common\\sid meier's civilization v\\CivilizationV.exe" failed, status 80000100
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x60130


The error:
err:ntlm:SECUR32_initNTLMSP 
does not appear in this case. Maybe its x86_64 bit specific...







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