[Wine] Trying to get audio into Steam

mrmike503 wineforum-user at winehq.org
Wed Sep 8 13:10:38 CDT 2010


I understand this is probably more distro related, but I would hope that perhaps people around here might have a better clue as to how to resolve my issue. I just recently got Arch Linux x84_64 on my rig about a week ago and decided to go with the 64-bit Wine. 

After many works and tricks, I got a few of my games running, such as WoW and osu!. However, I have one last game that is bound to steam I am attempting to try to get to work. It's a demo for a few more days, but I am really hitting a dead end trying to get audio running on Steam applications. It's a demo right now called Recettear: An Item Shop's Tale. It requires very little computer usage, so I doubt going to Windows when I want to run one very low usage game is needed. I've tried tricks mentioned used on the Arch Linux Steam page and have merely gotten a brief buzz noise before Recettear boots, then I get a wall of text saying the following (if I don't use the nice command mentioned on the Arch page):


Code:
err:ole:CoGetClassObject no class object {d2ac2881-b39b-11d1-8704-00600893b1bd} could be created for context 0x3
err:quartz:GetClassMediaFile Media class not found



I had an error about dmime but I added it via winetricks, which I hope wasn't a mistake, but an error from it says this as well.


Code:
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"dmime.dll"



I don't get any other errors that may seem audio related. Hopefully this may be enough information to get some help on this issue.







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