[Wine] Re: Steam can not be launched

shogun1234 wineforum-user at winehq.org
Sun Feb 6 23:35:27 CST 2011


Now in Applcations tab (by executing winecfg), set hightlight at `Default Settings'. Then click Libraries, and type in gameoverlayrenderer.dll and press Add button; also clicking Edit button and check the `Disable' option. 

Is this the right way to disable gameoverlayrenderer globally? or what is the right way to do it?

After configuartion, wine still can not launch the game. And message shows 

Code:

fixme:dwmapi:DwmSetWindowAttribute (0x2014c, 2, 0x32d56c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x2014c, 3, 0x32d570, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x2014c, 4, 0x32d574, 4) stub
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x2013c
fixme:win:EnumDisplayDevicesW ((null),0,0x33e1e4,0x00000000), stub!
Using breakpad crash handler
fixme:process:GetLogicalProcessorInformation ((nil),0x33dad8): stub
fixme:process:GetLogicalProcessorInformation (0xc9a0c00,0x33dad8): stub
Setting breakpad minidump AppID = 300
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197963402587 [API loaded yes]
Steam_SetMinidumpSteamID:  Setting Steam ID:  76561197963402587
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x4c4c554e (as fourcc: NULL) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x4c4c554e) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x4c4c554e (as fourcc: NULL) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x4c4c554e) in the format lookup table
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:wbem_locator_ConnectServer 0x1481e0, L"ROOT\\CIMV2", (null), (null), (null), 0x00000000, (null), (nil), 0x33e114)
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7edbd56c
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:ntdll:RtlpWaitForCriticalSection section 0x7d7884 "?" wait timed out in thread 0039, blocked by 003a, retrying (60 sec)
fixme:netbios:nbDispatch (0x125ec0): command code 0xa1
fixme:netbios:nbDispatch (0x124828): command code 0xa3
fixme:avifile:AVIFileExit (): stub!





vitamin wrote:
> 
> shogun1234 wrote:
> > I disable gameoverlayrender using winecfg (add application called Steam.exe, then add gameoverlayrenerderer.dll to libraries by copy/paste). 
> 
> That's not good enough. It have to be disabled globally - for all games not just Steam.








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