[Wine] RtCW: GLW_StartOpenGL() issue

SiRGadaBout wineforum-user at winehq.org
Wed Jan 19 14:59:27 CST 2011


Hi,

WINE 1.2.2, Return to Castle Wolfenstein retail patched to 1.4.1, OS X 10.6.6, Mac Pro 2010 with ATI 5770.

The error message is as stated in the title.  According to a post here:

> Newer AMD and NVIDIA drivers have so many OpenGL Extensions that Quake 3 engine based games crash when probing the extensions at game launch. 
> 
> 2 solutions:
> 
> Download these fixed binaries (are also nocd patched)
> 
> OR
> 
> If using the NVIDIA proprietary driver you can start the game prefixed with: __GL_ExtensionStringVersion=17700


Unfortunately the fixed binaries are for Star Wars: Jedi Knight - Jedi Academy, and the GL switch doesn't improve things in my case, probably because I don't have the nVidia proprietary driver.  The FAQ says it's not possible to install drivers in WINE, so...  I'm stuck.

Any help available?

Here's the full log from the Wolf Console:


Code:
Wolf 1.32 win-x86 May  1 2002
----- FS_Startup -----
Current search path:
C:\Program Files\Return to Castle Wolfenstein\main\sp_pak3.pk3 (14 files)
C:\Program Files\Return to Castle Wolfenstein\main\sp_pak2.pk3 (232 files)
C:\Program Files\Return to Castle Wolfenstein\main\sp_pak1.pk3 (1342 files)
C:\Program Files\Return to Castle Wolfenstein\main\pak0.pk3 (4775 files)
C:\Program Files\Return to Castle Wolfenstein/main

----------------------
6363 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec wolfconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, DISP_CHANGE_FAILED
...restoring display settings
...registered window class
...created window at 0,0 (646x505)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...numPFDs > MAX_PFDS (544 > 256)
...255 PFDs found
...hardware acceleration found
...PIXELFORMAT 149 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, DISP_CHANGE_FAILED
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem



S.







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