[Wine] Re: Generating OpenGL shaders from Direct3D shader bytecode

DanKegel wineforum-user at winehq.org
Mon Jul 18 21:25:16 CDT 2011

I think the d3d developers are aware of mojoshader.
It doesn't generate bytecode from hlsl yet (it's *really hard* to do),
so it's not much use to wine yet.

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