[Wine] Re: Generating OpenGL shaders from Direct3D shader bytecode
Nonal
wineforum-user at winehq.org
Tue Jul 19 14:34:50 CDT 2011
nfries88 wrote:
> So you guys also need an actual HLSL compiler/frontend to MojoShader. Sorry then, I thought all you needed was a bytecode converter.
If I understand correctly wine needs both a HLSL compiler (for game providing source shaders) and a binary converter.
Wine already has its own binary converter, which is not - as far as I compared them - inferior to Ryan Gordon's one. Specifically, mojoshader does not support relative addressing with no CTAB, (nor zbuffer and pixel center issues), and output looked quite similar.
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