[Wine] Re: Ntdll hang when starting a new game in Mass Effect

Das Letzte Einhorn wineforum-user at winehq.org
Tue May 24 22:32:39 CDT 2011


John Drescher wrote:
> 
> > xavier at xavier /wine/masseffect1/drive_c/Program Files/Mass Effect/Binaries $ wine MassEffect.exe
> > fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
> > 
> 
> winetricks vcrun2005


This does not work around the hang.


Code:
xavier at xavier /wine/masseffect1/drive_c/Program Files/Mass Effect/Binaries $ wine MassEffect.exe 
fixme:gameux:GameExplorerImpl_VerifyAccess (0x137b38, L"C:\\Program Files\\Mass Effect\\Binaries\\MassEffect.exe", 0x93ead8)
fixme:win:EnumDisplayDevicesW ((null),0,0x93f510,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1561e850,0x1561e750): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1561e850,0x1561e750): stub
fixme:xinput:XInputGetState (0 0x93f964)
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
fixme:xinput:XInputSetState (0 0x93fb04) Stub!
err:ntdll:RtlpWaitForCriticalSection section 0x7dd8e940 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0025, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7dd8e940 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0025, retrying (60 sec)









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