[Wine] Re: couldn't initialize OpenGL, expect problems

sgsdxzy wineforum-user at winehq.org
Sat Nov 12 23:51:59 CST 2011


I tried import registry:


Code:
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}]
@="FEBrowserEngine2 Class"
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\Control]
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\InprocServer32]
@="C:\\Program Files (x86)\\zh\\Command and Conquer Generals\\BrowserEngine.DLL"
"ThreadingModel"="Apartment"
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\Insertable]
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\MiscStatus]
@="0"
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\MiscStatus\1]
@="131473"
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\ProgID]
@="BrowserEngine.FEBrowserEngine2.1"
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\Programmable]
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\ToolboxBitmap32]
@="C:\\Program Files (x86)\\zh\\Command and Conquer Generals\\BrowserEngine.DLL, 101"
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\TypeLib]
@="{6EE45698-21BA-420d-AD40-1B547699BEFB}"
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\Version]
@="1.0"
[HKEY_CLASSES_ROOT\CLSID\{2B2CC8B0-2DC0-48c6-B6FD-C07820A6477E}\VersionIndependentProgID]
@="BrowserEngine.FEBrowserEngine2"



And the ole error is fixed. However still a problem remians:


Code:
fixme:win:EnumDisplayDevicesW ((null),0,0x338718,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d8:ValidatePixelShader (0x2ee54d4 (nil) 0 (nil)): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmReleaseContext (0x30098, 0x132780): stub
fixme:font:WineEngRemoveFontResourceEx (L"ARIAG.TTF", 0, (nil)): stub




I don't know how to use double buffering for this game……What to do now?[/code]







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