[Wine] Pulse audo in 1.3.25+
MacNean Tyrrell
dardack at gmail.com
Sat Sep 3 10:08:33 CDT 2011
On Sat, Sep 3, 2011 at 2:48 AM, oiaohm <wineforum-user at winehq.org> wrote:
> There is a particular reason for setting emulation. MacNean Tyrrell
>
> To prevent wine from calling real-time features of alsa. That pulseaudio
> simply does not support. Full tells wine to use every feature alsa offers.
>
> This is why I am saying emulation if emulation mode does not work then we
> have something to worry about.
>
> If full fails could be simply using features pulseaudio does not support
> very well at wrong times leading to sound failure. So we don't bother
> debugging full on anything bar standard alsa.
>
>
>
> OK, more testing with emulation set, still lost sound after about 30
minutes, here is error from console when it occured:
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
err:d3d:device_resource_released Buffer 0x2ea93b70 is still in use by
stateblock 0x1ba608 as index buffer.
--
Sincerely,
MacNean C. Tyrrell
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