[Wine] Hard Reset Demo doesn't render textures

MacNean Tyrrell dardack at gmail.com
Wed Sep 14 15:11:48 CDT 2011


On Wed, Sep 14, 2011 at 3:26 PM, Mateusz Stachowski <
wineforum-user at winehq.org> wrote:

> I've tried to run demo of Hard Reset and it has two big problems on Wine.
> First is that mouse isn't working. You get input only from keyboard but that
> can be solved with raw input patch. I used the one that is working with Deus
> Ex: Human Revolution:
>
> http://dl.dropbox.com/u/6901628/raw2.patch
>
> but second is much worse. Basically almost all of the textures aren't
> rendered. It starts right in the menu and follows to the in-game where you
> get to see some of the HUD and weapon model rendered (but also not
> properly).
>
> I've tried multiple versions of Wine. The newest ones 1.3.27 and 1.3.28 are
> hanging the demo on the Flying Wild Hog logo (that's the developer). Other
> versions that I tested were 1.3.25 and 1.3.24 and with those I'm able to get
> to the gameplay.
>
> Setting UseGLSL to disabled didn't changed anything. I have installed
> d3dx9_36 and vcrun2008 with winetricks.
>
> This is output from the terminal (wine.log):
>
>
> Code:
> fixme:dbghelp_dwarf:compute_location Only supporting one reg (edx/19 -> -2)
> fixme:dbghelp_dwarf:compute_location Only supporting one breg (ecx/18 ->
> edx/19)
> fixme:xinput:XInputGetState (0 0xc0b848)
> fixme:win:EnumDisplayDevicesW ((null),0,0x32f234,0x00000000), stub!
> fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
> fixme:wbemprox:wbem_locator_ConnectServer 0x4f7ae20, L"\\\\.\\root\\cimv2",
> (null), (null), (null), 0x00000000, (null), (nil), 0x32f274)
> fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ)
> WINED3DFORMAT!
> fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in
> the format lookup table
> fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1)
> WINED3DFORMAT!
> fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in
> the format lookup table
> fixme:d3d:debug_d3dformat Unrecognized 0x5a534552 (as fourcc: RESZ)
> WINED3DFORMAT!
> fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a534552) in
> the format lookup table
> fixme:d3d:swapchain_init Add OpenGL context recreation support to
> context_validate_onscreen_formats
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:process:GetLogicalProcessorInformation ((nil),0x32faf0): stub
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:thread:SetThreadIdealProcessor (0x164): stub
> fixme:thread:SetThreadIdealProcessor (0x170): stub
> err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set,
> but no texture name.
> err:d3d_surface:surface_modify_location Surface 0x4ebdf18 does not have any
> up to date location.
> err:d3d_surface:surface_modify_location Surface 0x4ebdf18 does not have any
> up to date location.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:thread:SetThreadIdealProcessor (0x164): stub
> fixme:thread:SetThreadIdealProcessor (0x170): stub
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work
> correctly yet.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:StencilOp Unrecognized stencil op 0
> fixme:d3d:StencilOp Unrecognized stencil op 0
> fixme:d3d:StencilOp Unrecognized stencil op 0
>
>
>
> those last ones are spaming console much furthermore.
>
> I think that it indicates shortcomings of Wine but I do not know what.
>
> You can download demo from Steam or GamersHell:
>
> http://www.gamershell.com/download_79104.shtml
>
>
>
>
>
> I'll check it out when I get home and let you know how I make out.


-- 
Sincerely,

MacNean C. Tyrrell
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