[Wine] Using Wintermute with Winebottler

10tacle wineforum-user at winehq.org
Fri Feb 3 06:49:43 CST 2012


Hi!

I'm new here because i'm desperate.
At first i'm not sure if it's the correct forum for that, because it's about Winebottler for OS X, and not just Wine. But i thought both belong together and so you could help. If i am wrong, just mention it.

I'm working on a Mac (Lion) and running WME (Wintermute Engine Editor for Adventure game development) on Windows via BootCamp works fine of course.
But i tried to install WME on my Mac partition with WineBottler to avoid rebooting the computer every time i wanna work on my project.
Installing WineBottler and WME worked both fine, but right after that, when WME is running and i open a new project, it freezes.

Already reinstalled WME, but the problem persists.

Google couldn't help, and i don't find any tutorials for installing WME on a Mac, let alone a solution for that problem.
But as far as i know, WME should run fine with Wine in some degree - at least i thought it should.

Here's the log-file, hope it helps:

18:54: ********** DEBUG LOG OPENED 23-12-2011 (Release Build) *****************
18:54: Wintermute Engine ver 1.9.1, Compiled on Jan  1 2010, 09:46:49
18:54: Platform: Windows XP Service Pack 3 (Build 2600)
18:54: DirectX version: 9.0
18:54: 
18:54: Scanning packages...
18:54:   Registered 0 files in 0 package(s)
18:54: Initializing scripting engine...
18:54:   Script compiler bound successfuly
18:54: Loading plugins...
18:54:   wme_sample_pixel.dll
18:54:   wme_snow.dll
18:54:   wme_aMUSE.dll
18:54: Scanning packages...
18:54:   Registered 0 files in 0 package(s)
18:54: Enumerating Direct3D devices...
18:54: Enumerating DirectSound devices...
18:54: Game aspect ratio:    -1.#IND00
18:54: Monitor aspect ratio: 1.805360
18:54: Game aspect ratio is the same as monitor aspect ratio.
18:54: Backup resolution:  0 x 0
18:54: 
18:54: Available video devices:
18:54:   ATI Radeon HD 4600 Series (accelerated)
18:54:     Driver: ati2dvag.dll 6.14.10.6764
18:54:     Monitor: 0
18:54: Available audio devices:
18:54:   Primary Sound Driver
18:54:   Built-in Output
18:54:   [no sound]
18:54: Auto selecting devices for windowed mode:
18:54:   Video: ATI Radeon HD 4600 Series (accelerated)
18:54:          Windowed:yes  Colors:16bit  T&L:no  Multisample:0
18:54:   Audio: Primary Sound Driver

19:10: ********** DEBUG LOG OPENED 23-12-2011 (Release Build) *****************
19:10: Wintermute Engine ver 1.9.1, Compiled on Jan  1 2010, 09:46:49
19:10: Platform: Windows XP Service Pack 3 (Build 2600)
19:10: DirectX version: 9.0
19:10: 
19:10: Scanning packages...
19:10:   Registered 0 files in 0 package(s)
19:10: Initializing scripting engine...
19:10:   Script compiler bound successfuly
19:10: Loading plugins...
19:10:   wme_sample_pixel.dll
19:10:   wme_snow.dll
19:10:   wme_aMUSE.dll
19:10: Scanning packages...
19:10:   Registered 0 files in 0 package(s)
19:10: Enumerating Direct3D devices...
19:10: Enumerating DirectSound devices...
19:10: Game aspect ratio:    -1.#IND00
19:10: Monitor aspect ratio: 1.805360
19:10: Game aspect ratio is the same as monitor aspect ratio.
19:10: Backup resolution:  0 x 0
19:10: 
19:10: Available video devices:
19:10:   ATI Radeon HD 4600 Series (accelerated)
19:10:     Driver: ati2dvag.dll 6.14.10.6764
19:10:     Monitor: 0
19:10: Available audio devices:
19:10:   Primary Sound Driver
19:10:   Built-in Output
19:10:   [no sound]
19:10: Auto selecting devices for windowed mode:
19:10:   Video: ATI Radeon HD 4600 Series (accelerated)
19:10:          Windowed:yes  Colors:16bit  T&L:no  Multisample:0
19:10:   Audio: Primary Sound Driver

Is there anyone who could help?
Any ideas? :( Thanks in advance!



Greetings







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