[Wine] Cant find the D3D9 documentation on WineHQ.org

Frédéric Delanoy frederic.delanoy at gmail.com
Wed Jan 13 18:47:41 CST 2016


On Sat, Jan 9, 2016 at 9:53 PM, Coyo Stormcaller <coyo at darkdna.net> wrote:
> wiki.winehq.org/D3D9 I managed to find this page, but as you can see,
> it has almost nothing on it.
>
> Where can I find more detailed information on the internal architecture
> of d3d9.dll and how it translates Direct3D calls to OpenGL calls
> transparently to the application?
>
> Is there a roadmap or something that would indicate what the current
> status on Implementing a d3d11.dll (Direct3D 11) for use with newer
> applications such as game clients that use Direct3D 11?
>
> I have a pretty good idea of how gargantuan a task this is, but I
> believe in you, I'm sure you can do it (assuming you have the funds and
> manpower), so I just want to know whether or not this is actually a
> planned feature of Wine as a whole, or if this is something not
> currently planned for. I'll understand if it is not. There ARE a lot of
> things in wine that could use more attention.
>
> While a lot of games work surprisingly well over wine, I always launch
> game clients from the terminal so I can observe the debug output. There
> sure are a lot of fixmes and stubs.
>
> I'm sure you guys are already aware of winsock (part of samba, IIRC)
> and ReactOS which is a more comprehensive implementation of windows
> DLLs and architecture. I just wanted to mention that I agree 100% with
> http://wiki.winehq.org/ImportanceOfWine and understand the need for a
> comprehensive compatibility layer for running .exe applications on
> different platforms.
>
> Thank you for all the hard work you have done so far, and I look
> forward to seeing the good work that has yet to be done. Keep up the
> good work.

You might want to ask development questions on wine-devel, not wine-users.

-- 
Frédéric Delanoy



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