I am not expert in this but it seems that game requires at least Shader Model 3 which is yet to be implemented by Wine.<br>Moreover, people at AppDB do confirm that they have a lockup problem.<br><br><div><span class="gmail_quote">
On 9/18/07, <b class="gmail_sendername">Chris Howe</b> <<a href="mailto:firstname.lastname@example.org">email@example.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I'm trying to make a return to getting Everquest2<br>running under Wine, but I'm hampered at the moment<br>by the fact that it hard-locks my system when it<br>gets to the "Adding player to world..." stage.
<br><br>A few months back it would get this far and crash<br>but now it absolutely locks up, mouse still moves<br>but cannot click, other windows on screen (such<br>as the one with "top" running freeze, keyboard is
<br>dead, can't ctrl-alt-backspace, in fact even the<br>numlock light is stuck on - the only thing I can<br>do is reboot.<br><br>I'm running the latest GIT source compiled on my<br>box running the latest Ubuntu Feisty with the
<br>latest drivers from ATI for my X1600. Other (linux<br>native) 3D apps work fine, such as supertux cart<br>etc.<br><br>Can anyone else confirm this happens with EQ2?<br><br>--<br>Chris<br><br><br>_______________________________________________
<br>wine-users mailing list<br><a href="mailto:firstname.lastname@example.org">email@example.com</a><br><a href="http://www.winehq.org/mailman/listinfo/wine-users">http://www.winehq.org/mailman/listinfo/wine-users</a><br></blockquote>