WineHQ

World Wine News

All the news that fits, we print.

4/28/2008
by Zachary Goldberg
Issue: 346

XML source
More Issues...

This is the 346 issue of the Wine Weekly News publication. Its main goal is to present the beggining of the WWN Wine 1.0 interview series! It also serves to inform you of what's going on around Wine. Wine is an open source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code, but it can optionally use native system DLLs if they are available. You can find more info at www.winehq.org


This week, 427 posts consumed 589 K. There were 108 different contributors. 59 (54%) posted more than once. 62 (57%) posted last week too.

The top 5 posters of the week were:

  1. 35 posts in 44K by dank at kegel.com (Dan Kegel)
  2. 33 posts in 37K by julliard at winehq.org (Alexandre Julliard)
  3. 28 posts in 27K by dmitry at codeweavers.com (Dmitry Timoshkov)
  4. 23 posts in 25K by wine-devel at kievinfo.com (Vitaliy Margolen)
  5. 15 posts in 22K by truiken at gmail.com (James Hawkins)

News: Wine 0.9.60, Some cool Wine Videos, Archive
News

Weekly Winetricks updates:

r40
Update to latest mono
Remove mono11 and mono12 verbs, replace with mono19
Abort properly on network errors

r39
Updated xvid

r38
Switch to listing simpler synonyms for changing windows version
Correct description of volnum verb (it's still needed)

r37
Fix typo in sha1sum check that caused it to be ignored!
Update sha1sum for flash player (see comment for URL about the update)

r36
Much better error reporting for gui users.

r35
Add wmp10 and windows media codecs

r34
Add Windows Media Player 9 (not really usable yet; this is for the guys implementing Quartz etc.)

r33
Fixed typo that disabled curl.

r32
Three improvements from Paul Drain:
1) better error handling options for wget
2) add the rest of ms core fonts
3) specify (currently) known good sourceforge mirrors for some files

As always, get it at
http://kegel.com/wine/winetricks
or
http://code.google.com/p/winezeug

Random News

Linux Magazine Online has an interesting article about the upcoming Wine 1.0. Expect more of these to crop up as the big day comes closer!

Turns out that youtube has some pretty good videos of some cool stuff Wine can do now a days:

Wine Updates

We missed wine 0.9.59 last week, and 0.9.60 came out this week. The release notes from both:

Wine 0.9.60 was released today, with the following main changes:

    * Better support for Windows IMEs.
    * Option for Windows-style window decorations.
    * Improved system tray behavior.
    * Window management fixes.
    * Improved quartz audio support.
    * Better support for launching apps from Unix file managers.
    * Lots of bug fixes.

Wine 0.9.59 was released today, with the following main changes:

    * Improved support for the .NET framework.
    * Better services handling through a separate services.exe process.
    * Support for ATI fragment shader.
    * Better support for http proxies.
    * Window management fixes.
    * Pre-compiled fonts are now available in the source tree.
    * Lots of bug fixes.

WWN Wine 1.0 Interview Series Part 1, Dan Kegel Archive
Wine 1.0

Brian Vincent and I have been conspiring to bring the Wine community some insights from some of the more well known and established members of the Wine Development community! We're going to try and have at least one interview posted each week up until the 1.0 release! We asked our targets the same set of 10 questions designed to try and get at some of their key thought processes and we present to you their responses each week.

Introduction

This week we bring you insights from a Google employee who is at the core of the moving and shaking behind Wine. He helped port Picasa to Linux, is the Wine 1.0 release manager, constantly patrols Wine-Users and the Wine-Devel mailing lists, watches daily valgrind runs and does regular regression-testing is the overall expert and awesome dude: Dan Kegel.

Interview:

1. It's been a pretty long road to 1.0. Do you think Wine should have tried to have a release based on any of the older versions over the years? If so, at what point or points do you think Wine should have tried to have a release? Why? Do you think the actual 1.0 release is at an appropriate time?

We had a 0.8 release and an 0.9 release; they had the desired effect of attracting more users, while not overpromising. I think this is a pretty good time for 1.0, actually. The question is rather, what will our policy be for future releases? The Linux kernel is probably the most similar project out there, and they do a release every three or four months. I'd like to see a wine-1.2.0 release in time for the Ubuntu 8.10. Judging by https://wiki.ubuntu.com/GutsyReleaseSchedule and http://live.gnome.org/TwoPointTwentythree, that means wine-1.2.0 in late August '08. That would mean we'd be out of the 1.0 code freeze for only 6 weeks before the code freeze for 1.2, which is crazy fast. So maybe not this time around (unless some absolutely amazingly cool features land during those six weeks).

2. What highlights do you think we should point out about 1.0? I mean, now that we're here, shouldn't we be standing on the rooftops shouting, "We can do [this]!". What is [this]? If someone wanted to go take Wine for a spin, are there any Windows programs out there you'd recommend they try out? There's still a ton of Windows apps with no comparable Linux version, are there any in particular you find useful that you'd suggest someone try?

We should be shouting "Try your Photoshop CS2 plugins! Try Dreamweaver 8! Try your organization's mission-critical apps! Report any problems you find!"

3a. Looking ahead, what technical changes do you see Wine needing? Are there any large patch sets that are already sitting out there that haven't been merged because of the code freeze?

The big ones I can think of are the DIB Engine (an idea which has been percolating for ages) and .net support. Oh, and the Javascript support needed to install Photoshop CS3. Longer term, I'd like to see the user-mode WDM driver framework supported.

Long term, we'll probably find that we have to follow Windows' example and implement application-specific behavior to get key apps working perfectly without breaking other apps. Ugly, but true.

3b. We've had a few different groups driving Wine development for a Wine, namely Google and CodeWeavers. What do you guys have planned for areas of focus? Over the years we've seen quite a few large changes that have moved Wine in very different directions - for example, D3D8 development really ushered in a new era of gaming support for Wine, the port to OS X has really opened the door on portability, is there anything like that on the horizon? Do you ever think someone will have ntoskrnl loading Windows drivers or hooking into the kernel or something like that?

No idea; I imagine we'll just keep pushing on whatever mainstream apps we think are the current low-hanging fruit.

4. What don't we want to do? What technical things shouldn't we worry about? Are there any parts of Windows that aren't worth trying to support? For example, Win31 support hangs on tenuously at this point, is there ever a point where it's not worth supporting? Or does Wine fill a valuable role in that it allows legacy applications to be usable?

You'd be surprised how many people complain when we break windows 3.1! Turns out a lot of old apps use a little bit of win 3.1, especially installers. I do think we'll want to revive the DOS support and improve Win 3.1 support sometime. We'll probably never do real VxD support, nor arbitrary drivers.

5. Is Wine too ambitious? Are we trying to tackle something too big? Will there ever be a point where the complexity of the project combined with the regression rate isn't manageable by the size of our developer community? At one point about a decade ago it seemed like Microsoft was releasing new technologies and new API's every week. Things seemed to have really slowed down, but do you think that that trend will continue? Do you think we'll be able to keep up with future APIs with Vista, Windows 7 etc?

At one point, Wine was a crazy project. It's not crazy anymore.

One thing in our favor is that victory is easier for underdogs in a way; we only need to make a relatively small percentage of the user base happy to significantly change the status quo.

6a. If you could wave your magic wand and change one thing about Wine, what would it be?

We'd have a big automated application regression test suite.

6b. If you could wave your magic wand and change one thing about Linux [or OS X], what would it be?

I'd improve disk storage. For instance, I'd make LVM snapshots more space-efficient. (Actually, I *am* doing that; see http://zumastor.org .) Also, right now, if you put your whole system on an LVM volume, it's hard to read your disks without actually booting the system from them; I'd fix that. (Maybe Dan Phillips will fix that, it's certainly on his mind.) And I'd get rid of the need for init ramdisks...

6c. If you could wave your magic wand and change one thing about Windows, what would it be?

It looks like Microsoft's strategy is increasingly to merge apps with Windows, which is clearly anticompetitive. I think the EU should follow the original antitrust judge's verdict, and order Microsoft to break itself up into separate companies for Windows and for applications, prohibit the Windows spinoff from offering any apps, and prohibit the apps spinoff from using any Windows source code or undocumented interfaces.

7. Now that Wine has hit 1.0, do you think the major distros will bundle Wine? If not, why? Are they scared of lawsuits? If so, should they be?

They already bundle Wine, don't they? Hmm, http://distrowatch.com/table.php?distribution=redhat doesn't say. Somebody get distrowatch to track wine, please :-) Anyway, yes, all distros should bundle Wine. I don't know of any legal problems; if Microsoft wanted to shut us down, they should have done so years ago.

8. We should ask this only because there's no better way to incite violence than to start a flamewar on licensing, but do you see any need to switch to LGPL3? Most developers seem to be pretty happy with version 2. Then again, most people seemed happy with the X11 license before we rather quickly changed our minds. Is there anything within the LGPL3 license that would particularly be a problem for Wine?

Not yet. It's a fine license, but relicensing is hard.

9. With 1.0 out, do you see the need for any process changes? Will patches still enter the Wine tree the way they have been? Do you think anything will change after 1.0 with regards to development style?

As I said above, I'd like to see Wine get into a four-release-a-year cycle, where releases are relatively painless operations. I think that's going to require that automated application regression test suite, though.

I think we have some work pending with the SFLC that needs to get done, too.

10. If we could magically add all the developers in the world and have a Wine 2.0 this time next year, what would you want to be included?

Full support for the top twenty apps requested by Linux users!


Jeremy White interview on LWN Archive
Wine History

Interviews abound this week! This one is not part of the actual WWN 1.0 series, but is of course still interesting nonetheless. Jeremy White has some coverage of the story of wine as "the underdog". See http://lwn.net/Articles/278115/rss which links tohttp://www.networkworld.com/community/node/26915.

"We are completely rewriting the Windows operating system from the ground up," he says. "Basically we took Microsoft's crown jewel, that they've had billions of dollars to develop using tens of thousands of developers, and we, the open source community, have essentially re-implemented that. We are the scrappy underdogs. Here's where the Hollywood music comes up."


IMM / IME work Archive
IMM / IME

Aric Stewart has been hard at work with IMM / IME support. He has reached a major milestone and has written in with a progress report:

Hello all,

I know this will only interest a small portion of you but thought i would give a quick update on the state of IMM32 since I have brought it to a major milestone.

All the main patches are in which now separate IMM32 and IMEs. There is still more work to do but the major framework is in place. X11 XIM processing should be unchanged. However wine can now begin to load native windows IMEs as well.

I have tested with windows ATOK20 (a popular Japanese IME) and successfully had text processing in a fully IME aware application. There are still clear issues to resolve in many aspects of this processing but we have forward progress.

ImmInstallIME does not work yet, nor does switching keyboards. So to get the native IME to work you need to add this registry key.

System\CurrentControlSet\Control\Keyboard Layouts\'keyboard layout' ->"Ime File"='IME filename'

so for example for ATOK20 in Japanese i used.

System\\CurrentControlSet\\Control\\Keyboard Layouts\\e0010411 ->"Ime File"="ATOK20W.IME"

I would love to hear how well things work. I am sure using native IMEs will quickly show us many places where IMM32 needs to be improved.

One issues I am going to investigate next is that sometimes non x11drv ime initialization, if occurring too early, causes x11drv to fail to create windows. I have not investigated with the latest changes to xim.c (which may already correct this problem) but if you see this problem this patch may help and i believe the IME_UpdateAssociation(NULL) is already unneeded.

thanks,
-aric


UXTheme work (Speedup) Archive
UXTheme

Alex Villacìs Lasso recently submitted an interesting patch which has some consequences for everyday users. He mentions a specific speedup which should be noticeable for most everybody.

I was very annoyed with the slowness of the theme engine in the listbox case (as used by builtin regedit). I tracked down the source of the slowdown to a iteration in UXTHEME_SizedBlt() that repeatedly calls UXTHEME_Blt() in order to cover the required area. The attached patch replaces this with an iteration over a memory bitmap that is then used by UXTHEME_Blt() in a single call. All tests still pass. Results in noticeable speedup in the painting of the listview header in regedit and the two uses in winecfg.

Changelog: * Speed up UXTHEME_SizedBlt in the ST_TILE by building an appropriately-sized memory bitmap out of the tile instead of iterating with UXTHEME_Blt() directly.


XDC Updates for Wine Archive
X11 Support

Stefan Dösinger took a trip to XDC (X Developers' Conference) with a few questions for X people from Wine. On his todo list included issues about relative mouse movements, tablet support, DRI2 and more. His research and information follows:

Hi,

Here's a short summary of the wine-related things that were going on on XDC:

-> Mouse input: Daniel Stone will take care of that. He says DGA would give us what we want, but recommends not to use it. He is working on extending XInput(or making a new XI2) which can report relative mouse movements. The X people want to phase out DGA. Some games use it for relative input, so they'll make a DGA emulation layered on the new XInput stuff. He will need debugging / testing help from us since Wine will most likely be the only App making use of that directly. Also we should not hold our breath, he has some other items on his TODO list, but the end of 2008 is a plausible ETA.

-> Tablets: Config issue is known and being worked on

-> Graphics, general: The Mesa and ATI people are willing to help out with our issues. I talked to Aaron Plattner and Pierre ? from Nvidia, and they know the issues and worked on some extensions for that internally some time ago, but then decided that they're not going to implement that for some reason they didn't tell me(I hope they re-consider that now that someone is asking for it though). The ATI guys warned me that it might take a while until any new extensions are available in production drivers, but that's something we have to put up with I guess. Also both the ATI and Mesa people like the idea of using our conformance tests for their driver testing and debugging. The Nvidia guys offered help with the multithreading crashes and the 32 vs 40 varying issue.
(I also talked to Ben Byer from Apple, but he's not in charge of the graphics drivers)

-> Graphics: Flat shading: Picking that as a first case for working on an extension. Should be fairly easy to implement in Mesa since all cards have a specific register for exactly that issue.

-> Graphics, multithreading: general agreement that what we are doing is correct, and driver bugs need fixing. It looks like the crash in fglrx will be fixed soon(my test app worked in Matthew's development driver). For the Nvidia issues I'll file a bugreport as soon as I know if the glxSwapBuffers crash is a driver or Gentoo bug)

-> Graphics, sRGB blending: Everyone believes me that our emulation is slow("pow() - uh oh, don't use that, that's not parallelizeable"[Keith Packard]). The nvidia people are aware of the issue, but a fix is also unlikely. The ATI people aren't sure if their dx9 hardware supports sRGB writing, maybe the windows driver is emulating things as well - have to check

-> Graphics, GLSL issues: MOVA and LIT, possibly extensions for that.

-> Graphics, Hacks: Both the ATI and Nvidia developers warned me that their Windows drivers have a huge per-application bug workaround database. Aaron was pretty impressed that Wine doesn't have any app-specific hacks. I am afraid we will need them, as some apps seem to expect different behavior that our d3d9 tests get. I think the best way is to fetch some information about the Windows driver hacks and write tests which trigger them to show that "hl2.exe" gets different driver behavior than "d3d9_test.exe"(or in whatever way things work)


Improving Missing DLL errors Archive
Usability

Steven Edwards wrote in with a great idea for 1.0 to help users solve the problem of missing DLLs. The idea is to display a GUI notification that the DLL is missing and perhaps some information on how to rectify the issue.

Hi, My hope that was for Wine 1.0 we could add error handling for missing dlls and functions that made sense to the user rather than just silent failed or spewed messages to the console. If you have an application that depends on a dll such as OUTLOOK.EXE depending on OUTLIB.DLL you will get a message like this:

err:module:import_dll Library OUTLLIB.dll (which is needed by L"Z:\\home\\sedwards\\.wine\\drive_c\\Program Files\\Microsoft Office\\OFFICE11\\OUTLOOK.EXE") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\sedwards\\.wine\\drive_c\\Program Files\\Microsoft Office\\OFFICE11\\OUTLOOK.EXE" failed, status c0000135

So instead how about throwing a nice message box? I started working on this but don't quite know how to properly pass the information to the MessageBoxW or maybe fill in the MessageBoxIndirect structure to display the error in a human readable format. I just don't really know. Of course once its done this would need to be broken out in to a helper function, its just a proof of concept....

Anyone want to help?

Steven Edwards and Dan Kegel then wrote a few messages about how best to go about showing this message. Some ideas were to go through explorer.exe, to 'cheese' it by forking an xmessage, or just to be more direct. Alexandre Juillard then wrote in with his thoughts:

You certainly don't want to call through explorer for that, showing a message box directly is fine. You have to be careful to only do it when loading the main exe, not for any random dll load; also you have to properly handle the case of a missing X display.

Austin English also presents the idea of linking to the wiki:

A link to a wiki page (https://wiki.winehq/MissingDLL ?) with list of common dlls/where they come from/what they do/how to use winetricks/etc.) would be a bit easier/quicker to implement.

Steven Edwards got back within a day or two with a patch which is undergoing review; we should hopefully see this implemented in the near future!


GSoC 2008 Projects Announced! Archive
GSoC

Austin English wrote in with an update on the SoC projects which were accepted:

For those of you who haven't heard yet, the Google SOC Projects were announced today: http://google-opensource.blogspot.com/2008/04/announcing-accepted-student-proposals.html

6 Wine projects have been accepted: http://code.google.com/soc/2008/wine/about.html

Improving Wine MSXML implementation
by Piotr Caban, mentored by James Hawkins

Print Dialog
by Gal Topper, mentored by Detlef Riekenberg

Implementing proper Control Panel support for Wine
by Owen Rudge, mentored by Juan Lang

DirectPlay implementation
by Ismael Barros Barros, mentored by Kai Blin

Wine - Richedit with Tables
by Dylan Andrew Harper Smith, mentored by Huw D M Davies

Improve Gdi+ Implemenation
by Adam Joel Petaccia, mentored by Lei Zhang

Thanks to all those who applied and congrats to those who were accepted!

Now get hacking ;-).

Some of the students responded in with updates about themselves:

Owen Rudge:

Hello all. :-) I already introduced myself a while ago when I was writing my proposal, and I'm very pleased to see that it was accepted! I'm a 3rd year comp sci student at the University of St Andrews in sunny(!) Scotland. Looking forward to getting to work on Wine, although I've got exams and a junior honours project to get finished first, alas! I've got various ideas floating around my head and have figured out how I think I'm going to start tackling the project, so hopefully I'll be all ready to go when exams are out of the way. Cheers,

Gal Topper

Hello everyone. My name is Gal Topper and my goal this summer will be to implement PrintDlgEx* in Wine, so that we'll have support for the newer and more flexible print dialog that was introduced in Windows NT. I am a third year computer science student in York University in Toronto, Canada, and lucky for me, my exams are over! So for now, I can enjoy both the project and the spring. :)

I'm excited about this project and plan to keep you all up-to-date when things start moving. :)
Cheers, Gal

Ismael Barros:

Hi there

I'm from Spain and I'm supposed to hack DirectPlay support up until wine can fully run at least GTA2 multiplayer out of the box, but I hope to have time enough to give some love to other dplay games. I'll try not to have too much fun in the testing phases, I promise :)

I still have to get some exams done before embracing the sleepless nights of passionate coding (and/or swearing against msdn), but things are going faster than expected and I hopefully will be free of urgent duties in two or three weeks.

Hope not to break anything
Over and out
Ismael

Adam Petaccia

Hello Wine world, my name is Adam Petaccia, and this summer I will be working on Wine's GDI+ implementation, so more applications can work "out of the box". I am currently a student at the University of North Carolina, Greensboro (US), and look forward to getting to coding, once I'm done with those pesky exams.

Its exciting to see how far Wine has come (I remember running Starcraft as root with nice -20 just so that the game could be somwhat playable -- thank [deity] we don't have to do that now) and I look forward to making Wine even greater.

There are two other students (Dylan Andrew Harper Smith, Piotr Caban) who have yet to respond to this post with introductions, hopefully they will for next week's issue!


Weekly AppDB/BugZilla Status Changes Archive
AppDB / BugZilla
BugZilla Changes:

Category Total Bugs Last Issue Total Bugs This Issue Net Change
UNCONFIRMED 1907 1957 +50
NEW 1599 1649 +50
ASSIGNED 47 43 -4
REOPENED 79 82 +3
RESOLVED 813 816 +3
CLOSED 8136 8298 +162
TOTAL OPEN 3632 3731 +99
TOTAL 12581 12845 +264



AppDB Application Status Changes

*Disclaimer: These lists of changes are automatically generated by information entered into the AppDB. These results are subject to the opinions of the users submitting application reviews. The Wine community does not guarantee that even though an application may be upgraded to 'Gold' or 'Platinum' in this list, that you will have the same experience and would provide a similar rating.

Updates by App Maintainers

Application Old Status/Version New Status/Version Change
LEGO Racers Demo Garbage (0.9.51) Gold (0.9.60)
+3
IL-2 Sturmovik 1946 (4.08m) Gold (0.9.54) Silver (0.9.60)
-1
RPG Maker 2003: 1.09a Bronze (0.9.54) Silver (0.9.59)
+1
Hitman: Contracts 1.174 Gold (0.9.59) Garbage (0.9.60)
-3
Supreme Commander SC 1.x.3xxx Garbage (0.9.59) Gold (0.9.60)
+3
3D Driving School 5.0 Bronze (0.9.59) Platinum (0.9.60)
+3
Far Cry 1.x (32-bit) Garbage (0.9.54) Gold (0.9.60)
+3
Word 2003 Silver (0.9.58) Gold (0.9.60)
+1
Zeus: Master of Olympus 1.0.0.0 Retail Gold (0.9.48) Platinum (0.9.60)
+1
BYOND 4.x Silver (0.9.51) Bronze (0.9.59)
-1
Star Wars: Jedi Knight - Mysteries of the Sith Dem... Bronze (0.9.55) Gold (0.9.59)
+2
Mr. Robot Demo Bronze (0.9.52) Garbage (0.9.59)
-1
LEGO Racers 1.0 Gold (0.9.53) Garbage (0.9.60)
-3
3D Studio MAX 7.x Garbage (0.9.51) Bronze (0.9.59)
+1
RealPlayer 10.x Garbage (0.9.23) Silver (0.9.59)
+2
Sam and Max Episode 202: Moai Better Blues retail Garbage (0.9.53) Platinum (0.9.60)
+4
AcessDiver 4.402 Garbage (0.9.58) Bronze (0.9.59)
+1
Guild Wars All Versions Gold (0.9.59) Platinum (0.9.60)
+1
The Palace (client) 3.5.0 3.5.0 Platinum (0.9.56) Garbage (0.9.58)
-4
Apollo 37 Apollo 37zz Platinum (0.9.45) Silver (0.9.59)
-2
Autosketch 7.0 Bronze (0.9.31) Gold (0.9.59)
+2
TrackMania Nations Forever 1.0 Silver (0.9.58) Gold (0.9.60)
+1
Miranda 0.7.4 Silver (0.9.58) Gold (0.9.59)
+1
Garry's Mod 11 Bronze (0.9.55) Gold (0.9.59)
+2
Medieval 2: Total War Demo SE Silver (0.9.34) Bronze (0.9.60)
-1
Sacred 2.28 Silver (0.9.58) Platinum (0.9.60)
+2
MapSource 6.13.7 Bronze (0.9.59) Platinum (0.9.60)
+3
Geogrid-Viewer 2.1 (Build 2.1.5.1394) Silver (0.9.43) Gold (0.9.59)
+1
MU Online 1.02a Gold (0.9.58) Garbage (0.9.60)
-3
Supreme Commander FA 1.x.3xxx Silver (0.9.58) Garbage (0.9.60)
-2
iTunes 7.6 Silver (0.9.58) Gold (0.9.59)
+1
RealPlayer 11 Beta Garbage (0.9.52) Bronze (0.9.59)
+1
Palringo beta Platinum (0.9.58) Gold (0.9.60)
-1
Call of Duty 4: Modern Warfare 1.4 Garbage (0.9.58) Silver (0.9.60)
+2
Sam and Max Episode 203: Night of the Raving Dead ... Gold (0.9.54) Platinum (0.9.60)
+1
Total Change
+21

Updates by the Public

Application Old Status/Version New Status/Version Change
Cossacks II: Napoleonic Wars 1.2 Silver (0.9.59) Gold (0.9.60)
+1
Dark Reign: The Future of War 1.4 Garbage (0.9.33) Platinum (0.9.56)
+4
Gabriel Knight 3: Blood of the Sacred, Blood of th... Garbage (0.9.46) Bronze (0.9.60)
+1
Command & Conquer Gold 1.04a Gold (0.9.58) Platinum (0.9.59)
+1
EndNote X Silver (0.9.45) Bronze (0.9.59)
-1
Chaoscope 0.3.1 Silver (0.9.21) Platinum (0.9.60)
+2
Dungeon Siege 1.11.1462 Gold (0.9.54) Bronze (0.9.59)
-2
Sam and Max Episode 205: What's New, Beelzebub? 1.... Silver (0.9.59) Platinum (0.9.60)
+2
Peggle Extreme Steam Gold (0.9.58) Platinum (0.9.60)
+1
Microsoft Office 2003 Silver (0.9.58) Bronze (0.9.59)
-1
Soldat 1.x Gold (0.9.57) Bronze (0.9.59)
-2
555 Timer Pro Pro Garbage (0.9.17) Platinum (0.9.59)
+4
House of the Dead 2 1.0? Bronze (0.9.57) Garbage (0.9.59)
-1
foobar2000 0.9.5 Platinum (0.9.57) Bronze (0.9.59)
-3
Warcraft III Reign of Chaos: 1.x Platinum (0.9.58) Gold (0.9.60)
-1
Rollcage 1.0b Silver (0.9.51) Gold (0.9.59)
+1
The Elder Scrolls IV: Oblivion 1.2.x Bronze (0.9.57) Gold (0.9.60)
+2
World of Warcraft 2.4.X Platinum (0.9.58) Gold (0.9.59)
-1
UEFA Euro 2008 UEFA Euro 2008 Demo Gold (0.9.58) Garbage (0.9.60)
-3
openCanvas Plus 1.1 Gold (0.9.44) Silver (0.9.60)
-1
Ad-aware Ad-Aware 2007 Platinum (0.9.39) Garbage (0.9.60)
-4
Half-Life 2 Episode One: Retail Gold (0.9.57) Garbage (0.9.59)
-3
Warcraft 3 World Editor 1.21 Garbage (0.9.52) Bronze (0.9.59)
+1
Luxor 3 1.0 Garbage (0.9.53) Platinum (0.9.59)
+4
UFO: Aftershock 1.2 Silver (0.9.42) Garbage (0.9.59)
-2
Discworld Noir 1.0 Garbage (0.9.10) Gold (0.9.59)
+3
Trackmania United Forever 2.11.11 Garbage (0.9.59) Bronze (0.9.60)
+1
uTorrent 1.7.7 Gold (0.9.58) Platinum (0.9.59)
+1
Business Plan Pro 2007 Bronze (0.9.38) Silver (0.9.59)
+1
PL/SQL Developer 7.0.2 Silver (0.9.19) Gold (0.9.58)
+1
Summoner 1.30 Garbage (0.9.17) Silver (0.9.58)
+2
BricxCC 3.3 Silver (0.9.53) Bronze (0.9.59)
-1
XIII 1.3 Bronze (0.9.41) Platinum (0.9.59)
+3
FIFA 08 1.0 ENG Silver (0.9.52) Garbage (0.9.56)
-2
TaxAct TaxACT 2007 Deluxe Bronze (0.9.56) Silver (0.9.59)
+1
Sonic Heroes Demo Gold (0.9.58) Silver (0.9.59)
-1
Spybot - Search & Destroy 1.5.x Garbage (0.9.57) Bronze (0.9.60)
+1
Prey 1.0 Gold (0.9.44) Platinum (0.9.57)
+1
Crimson editor 3.70 Silver (0.9.2) Gold (0.9.59)
+1
Puzzle Quest 1.02 Gold (0.9.59) Garbage (0.9.60)
-3
Battlefield 1942 Multiplayer Demo Gold (0.9.53) Garbage (0.9.59)
-3
Medieval 2: Total War 1.x Garbage (0.9.58) Bronze (0.9.60)
+1
Robin Hood: The Legend of Sherwood 1.0 Bronze (0.9.55) Garbage (0.9.59)
-1
Watchtower Library 2007 Gold (0.9.59) Platinum (0.9.60)
+1
e-Sword 7.9.8 Gold (0.9.56) Garbage (0.9.59)
-3
Caesar III 1.x Gold (0.9.54) Platinum (0.9.55)
+1
Neverwinter Nights II 1.11.1153 Silver (0.9.56) Garbage (0.9.59)
-2
Bejeweled 2 Deluxe 1.0 Bronze (0.9.57) Gold (0.9.58)
+2
Paint Shop Pro 8.x Garbage (0.9.45) Bronze (0.9.58)
+1
InDesign 3.0 (CS) Gold (0.9.58) Bronze (0.9.59)
-2
Command & Conquer: Red Alert 2 Yuri's Revenge: 1.0... Silver (0.9.56) Gold (0.9.58)
+1
Assassin's Creed 1.0 Bronze (0.9.58) Garbage (0.9.59)
-1
Sid Meier's Civilization 1.0 Garbage (0.9.37) Bronze (0.9.59)
+1
Syberia 1.0 Gold (0.9.41) Bronze (0.9.59)
-2
Snow Sakura unknown Bronze (0.9.57) Silver (0.9.60)
+1
Warcraft III The Frozen Throne: 1.x Silver (0.9.59) Bronze (0.9.60)
-1
Trillian 3.1 basic Silver (0.9.46) Gold (0.9.59)
+1
Heroes of Might and Magic II Gold: 1.0 Garbage (0.9.49) Bronze (0.9.58)
+1
Titanic: Adventure Out of Time 1 Silver (0.9.40) Gold (0.9.59)
+1
Touhou Eiyashou ~ Imperishable Night 1.00d Silver (0.9.58) Gold (0.9.60)
+1
Megaman X8 1.0 Garbage (0.9.58) Silver (0.9.60)
+2
Diablo II Lord of Destruction 1.x Platinum (0.9.58) Gold (0.9.59)
-1
Indiana Jones and the Emperor's Tomb Demo Garbage (0.9.27) Bronze (0.9.60)
+1
Keepsake 1.6 Gold (0.9.38) Platinum (0.9.60)
+1
Acrobat Reader 8.x Garbage (0.9.59) Bronze (0.9.60)
+1
Origin 7.5 Garbage (0.9.53) Silver (0.9.60)
+2
After Effects 7 Garbage (0.9.22) Bronze (0.9.58)
+1
Unreal 226f/226b Platinum (0.9.55) Gold (0.9.58)
-1
Team Fortress 2 - Steam April 2, 2008 Gold (0.9.59) Bronze (0.9.60)
-2
EVE Online 4.10.x Premium Bronze (0.9.58) Silver (0.9.60)
+1
Crysis Single player demo Bronze (0.9.49) Garbage (0.9.60)
-1
F.E.A.R.: First Encounter Assault Recon 1.0x Silver (0.9.58) Gold (0.9.59)
+1
OPAS Orchester-Software 8.19 Garbage (0.9.46) Silver (0.9.60)
+2
Delta Force: Xtreme 1.6.9 Platinum (0.9.46) Silver (0.9.60)
-2
Imperium Galactica II: Alliances 1.06 Garbage (0.9.57) Platinum (0.9.59)
+4
Condemned: Criminal Origins 1.0 Garbage (0.9.32) Silver (0.9.58)
+2
Patrician II Gold: 1.1 Garbage (0.9.54) Gold (0.9.59)
+3
Planetarian ~The Reverie of a Little Planet~ Retai... Silver (0.9.1) Gold (0.9.59)
+1
Total Annihilation 1.0-3.1 Silver (0.9.52) Gold (0.9.59)
+1
The Settlers: Heritage of Kings Demo: 1.02.0156 Platinum (0.9.43) Garbage (0.9.59)
-4
The Settlers IV Gold: 2.50.1516a Gold (0.9.46) Garbage (0.9.59)
-3
Action Replay Code Manager 1.0 Garbage (0.9.58) Silver (0.9.59)
+2
The Last Express 1.0 Silver (0.9.52) Gold (0.9.59)
+1
Blitzkrieg 1.2 Silver (0.9.55) Platinum (0.9.60)
+2
Darkstone 1.0 Gold (0.9.52) Silver (0.9.58)
-1
powerISO PowerISO 4 Gold (0.9.58) Platinum (0.9.60)
+1
Sibelius 4.0 Platinum (0.9.54) Garbage (0.9.59)
-4
Prince of Persia: The Sands of Time 1.00 Gold (0.9.56) Silver (0.9.60)
-1
SimCity 2000 1.0 Gold (0.9.50) Bronze (0.9.59)
-2
BitComet 1.00 Silver (0.9.58) Gold (0.9.60)
+1
Alone in the Dark: The New Nightmare 1.0 Bronze (0.9.44) Platinum (0.9.59)
+3
Enterprise architect 7.0 Gold (0.9.56) Platinum (0.9.59)
+1
Libronix DLS 2.1 Platinum (0.9.11) Garbage (0.9.60)
-4
MacGAMUT 2003 2003.11a Bronze (0.9.35) Platinum (0.9.59)
+3
SnagIt 8.x Garbage (0.9.15) Bronze (0.9.59)
+1
Dawn of War: Dark Crusade 1.1 Silver (0.9.58) Garbage (0.9.59)
-2
Reinhardt MCT 192 Cabletester MCT 192 Cabletester Gold (0.9.30) Garbage (0.9.56)
-3
Photoshop Elements 5.0 Garbage (0.9.43) Bronze (0.9.58)
+1
Master of Orion 2: Battle at Antares 1.31 Garbage (0.9.58) Silver (0.9.60)
+2
Interstate '76 1.0 Bronze (0.9.49) Silver (0.9.59)
+1
Peggle 1.0.1 Platinum (0.9.59) Garbage (0.9.60)
-4
Commandos 3: Destination Berlin 1.0 Bronze (0.9.56) Silver (0.9.60)
+1
Guitar Pro 5.x Gold (0.9.57) Garbage (0.9.59)
-3
Cygwin 1.5.x Garbage (0.9.22) Silver (0.9.59)
+2
StarUML 5.0 Gold (0.9.54) Silver (0.9.59)
-1
Alien Shooter 2 1.0-rus Gold (0.9.55) Garbage (0.9.58)
-3
The Settlers Rise of an Empire Demo Bronze (0.9.43) Garbage (0.9.59)
-1
StarCraft 1.x Bronze (0.9.49) Platinum (0.9.55)
+3
Every Extend 2.0 Silver (0.9.48) Gold (0.9.59)
+1
Carmageddon 2 1.0 Platinum (0.9.55) Gold (0.9.58)
-1
Lingvo 10.0 Garbage (0.9.29) Bronze (0.9.60)
+1
IsisDraw 2.5 Silver (0.9.38) Garbage (0.9.59)
-2
MapSource 6.3.15 Gold (0.9.53) Bronze (0.9.59)
-2
Rome: Total War 1.x Bronze (0.9.58) Gold (0.9.59)
+2
.NET Framework 2.0 Silver (0.9.53) Garbage (0.9.59)
-2
Hearts of Iron II Doomsday Garbage (0.9.57) Gold (0.9.59)
+3
Serious Sam: The Second Encounter 1.0x Gold (0.9.46) Platinum (0.9.60)
+1
Battlezone II: Combat Commander 1.x Silver (0.9.44) Garbage (0.9.60)
-2
Icewind Dale II 2.0 Garbage (0.9.53) Gold (0.9.59)
+3
Command & Conquer: Generals 1.0x Garbage (0.9.58) Bronze (0.9.60)
+1
X-Wing Alliance 2.X Bronze (0.9.42) Silver (0.9.59)
+1
Lego Island 1.0 Garbage (0.9.51) Bronze (0.9.59)
+1
Fable: The Lost Chapters 1.0 Silver (0.9.57) Bronze (0.9.60)
-1
Call of Cthulhu: Dark Corners of the Earth 1.0 Gold (0.9.54) Garbage (0.9.59)
-3
Counter-Strike: Source Retail / Steam Platinum (0.9.58) Garbage (0.9.60)
-4
Command & Conquer: Red Alert 2 1.00x Garbage (0.9.59) Gold (0.9.60)
+3
Crysis 1.1.1.5767 (1.0) Bronze (0.9.54) Garbage (0.9.58)
-1
Microsoft Office 2000 Garbage (0.9.58) Bronze (0.9.59)
+1
Hacker Evolution 1.00.00871.00.0087 Bronze (0.9.52) Garbage (0.9.60)
-1
1701 A.D. 1.0x Gold (0.9.57) Garbage (0.9.59)
-3
Command & Conquer 3: Tiberium Wars Kane's Wrath: 1... Gold (0.9.56) Silver (0.9.58)
-1
Rosetta Stone 2.08.1A Silver (0.9.59) Garbage (0.9.60)
-2
Homeworld 1.05 Platinum (0.9.57) Garbage (0.9.59)
-4
Steam All Versions Platinum (0.9.58) Silver (0.9.59)
-2
qq (oicq) QQ2007beta4 Bronze (0.9.42) Garbage (0.9.60)
-1
MechWarrior 3 1.2 Bronze (0.9.56) Garbage (0.9.60)
-1
Total Change
-4

All Kernel Cousin issues and summaries are copyright their original authors, and distributed under the terms of the
GNU General Public License, version 2.0.