[Bug 1631] DSOUND_MixOne problem with underrun detection

Wine Bugs wine-bugs at winehq.org
Fri May 26 11:25:55 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=1631





------- Additional Comments From keith at keithabrahm.port995.com  2006-26-05 11:25 -------
wine 0.9.11
The game "Grand Prix Legends" also suffers from the
dsound:DSOUND_MixOne underrun on sound buffer
ntdll:RtlpWaitForCriticalSection
errors. Thereafter the game's graphics have a very low
frame rate and the sound is just a continous tone.
ie the game is unplayable.

If I remember correctly this problem first arose sometime
in early 2004. Prior to this the game was playable.

I don't know if this is any help to the developers but
"Legends" stretches/contracts a wave file to create the
engine sounds. The games in the comments above seem to use
the same method.

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