[Bug 10281] No$gba not rendering 3D models (not visible) as it does in Windows

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 2 16:51:44 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=10281


Jonathan <echidnaman at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|No$gba not rendering 3D     |No$gba not rendering 3D
                   |models (at all) as it does  |models (not visible) as it
                   |in Windows                  |does in Windows




--- Comment #3 from Jonathan <echidnaman at gmail.com>  2007-11-02 16:51:43 ---
I have more thoughts on this bug.

I think that the 3D is being rendered, but just isn't visible.
The basis for my theory is that the emulator takes speed hits when it should be
displaying 3D, as it does in Windows. 

So maybe the actual rendering of the 3D models isn't at fault? Maybe some 2D
stuff is at fault, preventing the 3D models from being seen.

Using my backup image of the commercial game Mario 64 DS, I can see that the 3D
rendering of Mario's head on the title screen is not the only thing missing
from the scene; the entire screen is white!

Screenies:
http://i31.photobucket.com/albums/c355/Woremar/sm64lin.png
http://i31.photobucket.com/albums/c355/Woremar/lolmario-1.png

So I think that the rendering does occur, but that *something* is preventing
the 3D from being visible.


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