[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jul 23 18:14:46 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #47 from Tobias Jakobi <liquid.acid at gmx.net> 2008-07-23 18:14:45 ---
I disabled PPE in the MP2 options completly and the problem remains.
- the console messages are still generated (***)
- when a window comes into FOV performance goes "out the window" *g*
- cutscenes are also affected by the slowdown
(***) Seems like the messages are not generated every frame, still trying to
figure out what triggers them. I could see new ones appearing during the
cutscenes. I also encountered these ones:
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but
SFLAG_INDRAWABLE not set
Greets,
Tobias
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