[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jul 23 18:20:26 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #48 from Tobias Jakobi <liquid.acid at gmx.net> 2008-07-23 18:20:25 ---
My next check with PPE=high:
Screen turns black as soon as I press the bt key, only the HUD is displayed,
nothing more.
Also a lot of these message fill up the console:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glDrawElements @ drawprim.c /
269
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd)
fixme:d3d:check_fbo_status Color attachment 0: (0x12da178)
WINED3DFMT_A8R8G8B8 800x600
fixme:d3d:check_fbo_status Depth attachment: (0x12da298) WINED3DFMT_D24S8
800x600
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd)
fixme:d3d:check_fbo_status Color attachment 0: (0x12da178)
WINED3DFMT_A8R8G8B8 800x600
fixme:d3d:check_fbo_status Depth attachment: (0x12da298) WINED3DFMT_D24S8
800x600
I'm now switching to ORM=backbuffer and check what the patch does there...
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