[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 25 15:50:51 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #4 from Tobias Jakobi <liquid.acid at gmx.net>  2008-06-25 15:50:51 ---
Now for my Geforce FX 5900 based system.

Again, the bug reported by me here appears when "post-processing effects" is
set to "high" in the options menu.
The OffscreenRenderingMode is "backbuffer".

Here the entire screen is a solid color mess.

Switching "post-processing effects" completly off solves the problem, but you
don't get the additional eye candy ;-)

Switching "post-processing effects" to "medium" kinda works, but results in a
visual error like the one Jan reported. Going to attach another screenshot for
that one.

-------------------------------------

Now setting OffscreenRenderingMode to "fbo":

"post-processing effects" = "medium":
This configuration works, the scene is displayed with a sepia (?) filter.
That's what I looks like when playing MP2 on a native Windows system.

"post-processing effects" = "high":
Same artifacts like OffscreenRenderingMode set to "backbuffer".


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