[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 25 15:50:51 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #4 from Tobias Jakobi <liquid.acid at gmx.net> 2008-06-25 15:50:51 ---
Now for my Geforce FX 5900 based system.
Again, the bug reported by me here appears when "post-processing effects" is
set to "high" in the options menu.
The OffscreenRenderingMode is "backbuffer".
Here the entire screen is a solid color mess.
Switching "post-processing effects" completly off solves the problem, but you
don't get the additional eye candy ;-)
Switching "post-processing effects" to "medium" kinda works, but results in a
visual error like the one Jan reported. Going to attach another screenshot for
that one.
-------------------------------------
Now setting OffscreenRenderingMode to "fbo":
"post-processing effects" = "medium":
This configuration works, the scene is displayed with a sepia (?) filter.
That's what I looks like when playing MP2 on a native Windows system.
"post-processing effects" = "high":
Same artifacts like OffscreenRenderingMode set to "backbuffer".
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list