[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 25 15:52:32 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #5 from Tobias Jakobi <liquid.acid at gmx.net>  2008-06-25 15:52:32 ---
Created an attachment (id=14361)
 --> (http://bugs.winehq.org/attachment.cgi?id=14361)
Max Payne 2 demo: bullettime (partially working)

this is with OffscreenRenderingMode = "fbo" and
"post-processing effects" = "medium"

Notice that the sepia filter works, but is cut off at the right.
Also see the screenshot Jan posted, there the cutoff is at the bottom and a
"texture clamping thing" is going on.


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