[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 25 15:52:32 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #5 from Tobias Jakobi <liquid.acid at gmx.net> 2008-06-25 15:52:32 ---
Created an attachment (id=14361)
--> (http://bugs.winehq.org/attachment.cgi?id=14361)
Max Payne 2 demo: bullettime (partially working)
this is with OffscreenRenderingMode = "fbo" and
"post-processing effects" = "medium"
Notice that the sepia filter works, but is cut off at the right.
Also see the screenshot Jan posted, there the cutoff is at the bottom and a
"texture clamping thing" is going on.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list