[Bug 13122] Graphical regression in Team Fortress 2.

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 21 10:05:19 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13122





--- Comment #15 from Robert M. Muncrief <rmuncrief at comcast.net>  2008-05-21 10:05:18 ---
(In reply to comment #14)
> It's possible that the framebuffer readback fails with multisampled
> framebuffers. Did you enable multisampling(antialiasing) in the game's
> settings? Can you try to disable it? Are you using fbos, or the default
> offscreen rendering method? I guess we're not enabling multisampling for fbos,
> so glBlitFramebuffer might fail.
> 

Yes, the default settings for the games use antialiasing, and I'm using fbo's.
They have to be used because not using them causes games run at a crawl (2 to
13 FPS instead of 20 to 180 FPS for Half Life games). I should have specified
my video settings, but I've always thought opengl with fbo was the default for
all games. That what I've always used, and until this regression error it
always worked great.

I've been messing around with a lot of configurations and trying to get all my
regular suite of apps and games to work so I'm too tired to do another
recompile now. But I'll pull the latest git tomorrow and see if turning off all
anti aliasing works around the problem, but I would still think its something
that needs to be fixed because it can dramatically improve graphics quality,
and like I said always worked before this regression error.


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