[Bug 15186] Grand Theft Auto crashes on game engine start
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Oct 13 11:49:09 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=15186
Lorenzo Simionato <lorenzo at simionato.org> changed:
What |Removed |Added
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CC| |lorenzo at simionato.org
--- Comment #5 from Lorenzo Simionato <lorenzo at simionato.org> 2008-10-13 11:49:09 ---
I get the crash with 1.1.6, works fine with 1.0
So i made a regression test.
Results:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dosinger <stefan at codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M include
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