[Bug 15665] WoW crashes after OpenGL runs out of memory

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 18 16:10:38 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15665





--- Comment #1 from Roderick Colenbrander <thunderbird2k at gmx.net>  2008-10-18 16:10:37 ---
Running out of virtual memory is a known issue. In short Wine reserves huge
parts of virtual memory in order to emulate the windows memory layout properly.
Unfortunately there is not that much virtual memory left for native libraries
(only 200-300MB or something like that). Especially OpenGL is senstive to this.
We need to remap linux memory calls to wine, so basically we have to map linux
malloc to win32 heapalloc, so that native libraries can use wine memory and not
suffer from the VM limitation. You could say that this bug is related to bug
13335 as both are caused by the same VM limitation.


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