[Bug 8051] Sims 2 demo exits prematurely
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jan 22 17:17:08 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=8051
Florian Friedrich <friedrich at hooster.de> changed:
What |Removed |Added
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CC| |friedrich at hooster.de
--- Comment #88 from Florian Friedrich <friedrich at hooster.de> 2009-01-22 17:17:07 ---
I don't know, if this works, but I got a quick idea. Isn't it possible to
implement just the constants replacement in software and do the rest in
hardware? So, if a constant gets defined, we store it in normal ram, instead of
the graphics card-ram. And if then the shader program comes in, we replace the
constants in the program with the stored values and give the resulting program
to the gpu. So we don't have to write a complete software shader
implementation, but get around the gpu-constants-limit.
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