[Bug 8051] Sims 2 demo exits prematurely

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 22 17:22:48 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=8051





--- Comment #89 from Andy Clayton <clayt055 at umn.edu>  2009-01-22 17:22:46 ---
Regarding a software implementation: what if we did like OS X and compile GLSL
to i386 (or what you will)?

Maybe this does not seem like less work, but I think a lot of it has already
been done for us. Zack Rusin who works on Mesa has been using LLVM to do this
[1] (as OS X does [2]). What's more, the GLSL parser for LLVM is already (at
least partially) written. The repository that had the original code mentioned
in [1] appears to be down now, but I believe its merged in to Gallium3D [3].

I've looked through wined3d in an attempt to figure out if this could be easily
done, ignoring the issue for now that the referenced GLSL parser is in C++, but
as I have no prior experience I am afraid I have little to show for my efforts.
There was at one point a software renderer [3], though unfinished, so perhaps
putting in another could follow that as an example? Yet that was relatively
long ago, and the code has changed. Unfortunately, I also have little
experience with gl, so I am a bit unsure of the if/how for getting at the data
needed when mixing software processing with the gl processing on hardware like
this.

Could Stefan or someone else who knows better comment?



[1] http://zrusin.blogspot.com/2007/05/mesa-and-llvm.html
[2] http://lists.cs.uiuc.edu/pipermail/llvmdev/2006-August/006492.html
    http://llvm.org/pubs/2007-03-12-BossaLLVMIntro.pdf
[3] http://dri.freedesktop.org/doxygen/gallium/gallivm_8h-source.html
[4] http://wiki.winehq.org/DirectX-Shaders


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