[Bug 23578] Team Fortress 2: Significant lag disrupts gameplay...
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jul 10 20:25:53 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=23578
Scott Carrier <scarrier_sonichero at comcast.net> changed:
What |Removed |Added
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CC| |scarrier_sonichero at comcast.
| |net
--- Comment #16 from Scott Carrier <scarrier_sonichero at comcast.net> 2010-07-10 20:25:53 ---
When the lag hits me, the following two lines constantly repeat themselves:
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3DDECLUSAGE_POSITION, usage_idx=1]
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3DDECLUSAGE_NORMAL, usage_idx=1]
One thing I noticed is that the lag didn't hit me while I was by myself or with
one other person in a local server, or even with 15 bots. Yet, when I went
online to a server with 5 other people, it hit me.
Oh, and using glsl-disable in winetricks did nothing to help the bug, so I'm
thinking that this isn't a GLSL issue, unlike what the crossover log says.
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