[Bug 26752] New: Menus are too bright in Starcraft 2

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 12 16:15:55 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26752

           Summary: Menus are too bright in Starcraft 2
           Product: Wine
           Version: 1.3.15
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: pavel.ondracka at gmail.com


Created an attachment (id=34070)
 --> (http://bugs.winehq.org/attachment.cgi?id=34070)
terminal output

When Starcraft 2 is started menus have normal blue color, however when I start
a mission and then exit back to the menus, they are overbright (I'll attach
screenshots). Not the whole menu is too bright, background is fine, only the
user interface is too bright.

75c8e9f7b42173eb3c08e4ae87d485caca431a9b is the first bad commit
commit 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Mar 3 09:24:10 2011 +0100

    wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.

This commit won't revert from current git, however setting
MESA_EXTENSION_OVERRRIDE="-GL_EXT_texture_sRGB_decode" fixes this. 

I'm using the r300g driver (b27f206b0cc9bf31bff6dd1abe66c4f21f3de21e), Kernel
2.6.38.2, RV530. I hope this isn't just some Mesa bug just uncovered by this
change however I don't see anything like this with NVIDIA.

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