[Bug 26752] New: Menus are too bright in Starcraft 2
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 12 16:15:55 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26752
Summary: Menus are too bright in Starcraft 2
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: pavel.ondracka at gmail.com
Created an attachment (id=34070)
--> (http://bugs.winehq.org/attachment.cgi?id=34070)
terminal output
When Starcraft 2 is started menus have normal blue color, however when I start
a mission and then exit back to the menus, they are overbright (I'll attach
screenshots). Not the whole menu is too bright, background is fine, only the
user interface is too bright.
75c8e9f7b42173eb3c08e4ae87d485caca431a9b is the first bad commit
commit 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Mar 3 09:24:10 2011 +0100
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
This commit won't revert from current git, however setting
MESA_EXTENSION_OVERRRIDE="-GL_EXT_texture_sRGB_decode" fixes this.
I'm using the r300g driver (b27f206b0cc9bf31bff6dd1abe66c4f21f3de21e), Kernel
2.6.38.2, RV530. I hope this isn't just some Mesa bug just uncovered by this
change however I don't see anything like this with NVIDIA.
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