[Bug 22434] Hype - The Time Quest crashes when the game should come up (looks like null pointer dereference to me)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 24 04:24:16 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=22434

--- Comment #18 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-04-24 04:24:16 CDT ---
I wish I had written some tests for the Z buffer formats along with the patch.
If my memory serves me correctly Windows drivers didn't accept the 24 Z bits +
8 stencil bits formats and instead wanted 32+8, and the bitmasks then signalted
that it was in fact the common D24S8 format.

It seems that the game wants a depth buffer format with 24 z bits and fails
otherwise. Does it still work on Windows, especially on Intel GPUs? If it does
it is possible that windows gives older games(or this specific one) different
enum values, or that my patch was simply broken.

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