[Bug 27467] New: VSync not working - regression
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jun 13 05:37:05 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27467
Summary: VSync not working - regression
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs at winehq.org
ReportedBy: dredgingthelake at gmail.com
VSync is not working with games such as The Witcher and Mirror's edge. I ran a
regression test and this was the offending commit:
commit 727ecc17145b98e8cfcbc85cdb7a7a5374615b93
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Mar 7 21:45:27 2011 +0100
winex11.drv: Allow disabling vertical sync using EXT_swap_control.
EXT_swap_control redefines glXSwapIntervalSGI() as glXSwapIntervalEXT() on
the
current drawable (if any), and glXSwapIntervalEXT() supports disabling
vsync.
:040000 040000 35dd6e5575e33c0ecf099c1a2f5a1ddddd7302a6
42758797db159dff1db9eb0d845ba4ace497be0d M dlls
I should note that I am forcing VSync with nvidia-settings and not using the
games's in game VSync option. The Witcher doesn't have such an option, and
Mirror's Edge VSync option doesn't work.
Perhaps this behaviour is intentional, but I would at least like the ability to
override it with a regedit entry or the like. The tearing with VSync off is
quite annoying.
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