[Bug 31458] Fallout 3: significant performance regression
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 13 09:07:45 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=31458
Erich Hoover <ehoover at mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
--- Comment #5 from Erich Hoover <ehoover at mines.edu> 2012-08-13 09:07:45 CDT ---
(In reply to comment #4)
> Given that the game uses a lot of CPU when a high-quality resampler is used, it
> does need a resampler. Even as simple as zero-order-hold (which is what was
> there before I added a windowed-sinc=based one, and which is what your patch
> effectively does).
> ...
Ok, I'll trust you - I honestly can't tell the difference in the audio between
the two cases, but it may just be that explosions sound like explosions no
matter how they're resampled ;)
*** This bug has been marked as a duplicate of bug 30639 ***
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