[Bug 29786] [Diablo II] Software Rasterizer broken after making OpenGL default renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 4 07:44:19 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29786

--- Comment #2 from Rafa³ Mi³ecki <zajec5 at gmail.com> 2012-02-04 07:44:19 CST ---
Console output with 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb (ddraw: Make the
OpenGL renderer the default one.):

fixme:advapi:SetSecurityInfo stub
err:winediag:X11DRV_WineGL_InitOpenglInfo The Mesa OpenGL driver is using
software rendering, most likely your OpenGL drivers haven't been installed
correctly
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 4
and card vendor 0000.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f26c,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect 

(nothing using OpenGL is visible, I just get white/black/green screen or huge
triangles - two per screen)

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