[Bug 31261] League of Legends: server always busy with builtin wininet; crashes with native

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 20 13:26:08 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31261

Qian Hong <fracting at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |fracting at gmail.com

--- Comment #5 from Qian Hong <fracting at gmail.com> 2012-07-20 13:26:08 CDT ---
(In reply to comment #3)
> Turns out this is not a wine bug; I downgraded libgcrypt11 to stable version
> (1.4.5) and it worked. The game's still not playable, but the problem is
> different now.

Hi Rafael, thanks for the bug report! Is there any bug report to upstream?

If you doubt this is a libgcrypt11 bug, please consider reporting to upstream
and cross reference with this bug, post the related libgcrypt11 bug URL here.
Thanks!

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