[Bug 31261] League of Legends: server always busy with builtin wininet; crashes with native
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jul 20 13:26:08 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=31261
Qian Hong <fracting at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fracting at gmail.com
--- Comment #5 from Qian Hong <fracting at gmail.com> 2012-07-20 13:26:08 CDT ---
(In reply to comment #3)
> Turns out this is not a wine bug; I downgraded libgcrypt11 to stable version
> (1.4.5) and it worked. The game's still not playable, but the problem is
> different now.
Hi Rafael, thanks for the bug report! Is there any bug report to upstream?
If you doubt this is a libgcrypt11 bug, please consider reporting to upstream
and cross reference with this bug, post the related libgcrypt11 bug URL here.
Thanks!
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list