[Bug 29499] Age of Empires II freezes when disconnecting from a multiplayer room/game using native DirectPlay DLL
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 3 23:56:41 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=29499
--- Comment #20 from Bruno Jesus <00cpxxx at gmail.com> 2012-03-03 23:56:41 CST ---
Created attachment 39176
--> http://bugs.winehq.org/attachment.cgi?id=39176
print test
Please, attach a WINEDEBUG=+winsock with that patch.
After that please try the attached patch using WINEDEBUG=-all. What I'm trying
to see is if the function remains stuck in the forever loop or if it's being
called an infinite amount of times by the application. If the function is stuck
the console will be flooded with the step number growing. After the freeze look
at the console and copy & paste 4 lines of the output after killing the app.
The output should look like <step=XXX revents=XXX> (repeated over and over).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list