[Bug 33446] Left 4 Dead: Player outlines may appear distorted

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 22 18:21:21 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33446

--- Comment #4 from Sam Edwards <CFSworks at gmail.com> 2013-04-22 18:21:21 CDT ---
Some more interesting information:

This appears to happen on every map. It affects items that can be picked up
(weapons, healthkits, pipe bombs and molotovs, pain pills) but doesn't affect
ammo cans (which have a blue outline).

The distortion always happens along the (world-space) Y axis. Staring at a
character along the Y axis gives a (mostly-correct) outline, but staring at
them along the X axis reveals lots of distortion. The same happens for items:
see attachment 44262 - the shotgun's vertices' X and Z coordinates are the
same, but the Y coordinates are getting skewed.

The distortion is affected by the viewmodel, for some reason. Changing weapons
causes the outlines to shake in sync with the weapon-change animation. Setting
r_drawviewmodel 0 stops this.

The player silhouettes are only distorted (as in attachment 44259) when they
are culled. If the player model is not culled, the silhouette appears correctly
(as in attachment 44258).

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