[Bug 33825] Splinter Cell: Conviction - glsl shaders error

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 24 06:43:44 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33825

--- Comment #5 from Christian Costa <titan.costa at gmail.com> 2013-06-24 06:43:44 CDT ---
Ok. Thanks.
First offending line is:
fixme:d3d_shader:shader_glsl_validate_link Program 248 link status invalid.

Then objects 69, 249 and 247 are dumped and then shader compilation error:
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
fixme:d3d_shader:print_glsl_info_log     Fragment info
fixme:d3d_shader:print_glsl_info_log     -------------
fixme:d3d_shader:print_glsl_info_log     (0) : error C6001: Temporary register
limit of 2 exceeded; 3 registers needed to compile program

It's odd 3 shaders are dumped and it seems shader 248 corresponds to the object
247.

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