[Bug 33825] Splinter Cell: Conviction - glsl shaders error

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 24 10:59:25 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33825

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |matteo.mystral at gmail.com

--- Comment #6 from Matteo Bruni <matteo.mystral at gmail.com> 2013-06-24 10:59:25 CDT ---
(In reply to comment #5)
> Ok. Thanks.
> First offending line is:
> fixme:d3d_shader:shader_glsl_validate_link Program 248 link status invalid.
> 
> Then objects 69, 249 and 247 are dumped and then shader compilation error:
> fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
> fixme:d3d_shader:print_glsl_info_log     Fragment info
> fixme:d3d_shader:print_glsl_info_log     -------------
> fixme:d3d_shader:print_glsl_info_log     (0) : error C6001: Temporary register
> limit of 2 exceeded; 3 registers needed to compile program
> 
> It's odd 3 shaders are dumped and it seems shader 248 corresponds to the object
> 247.

It looks like a couple of shaders are too complex for your GPU. What GPU and
drivers are you using?

This is not a d3dx9 bug BTW.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list