[Bug 33825] Splinter Cell: Conviction - glsl shaders error
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jun 24 10:59:25 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33825
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
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CC| |matteo.mystral at gmail.com
--- Comment #6 from Matteo Bruni <matteo.mystral at gmail.com> 2013-06-24 10:59:25 CDT ---
(In reply to comment #5)
> Ok. Thanks.
> First offending line is:
> fixme:d3d_shader:shader_glsl_validate_link Program 248 link status invalid.
>
> Then objects 69, 249 and 247 are dumped and then shader compilation error:
> fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
> fixme:d3d_shader:print_glsl_info_log Fragment info
> fixme:d3d_shader:print_glsl_info_log -------------
> fixme:d3d_shader:print_glsl_info_log (0) : error C6001: Temporary register
> limit of 2 exceeded; 3 registers needed to compile program
>
> It's odd 3 shaders are dumped and it seems shader 248 corresponds to the object
> 247.
It looks like a couple of shaders are too complex for your GPU. What GPU and
drivers are you using?
This is not a d3dx9 bug BTW.
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