[Bug 35900] L.A. Noire 1.3 (Steam version) crashes during upload of WINED3DFMT_DXT1 volume texture

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 1 05:07:12 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=35900

--- Comment #4 from Stefan Dösinger <stefan at codeweavers.com> ---
I just double-checked, my GeForce GTX 460 supports DXT1 to DXT5 on volume
textures. Still it would be interesting to see how the game responds if we just
fail the CreateVolumeTexture if the format is a DXTn format call.

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