[Bug 34480] wined3d: League of Legends crashes when using textures with mipmaps smaller than a block
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Apr 28 10:17:12 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=34480
Riccardo <c10ud.dev at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #47590|0 |1
is obsolete| |
--- Comment #21 from Riccardo <c10ud.dev at gmail.com> ---
Created attachment 48301
--> http://bugs.winehq.org/attachment.cgi?id=48301
WINEDEBUG=+timestamp,+d3d_surface
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list