[Bug 32784] Open Morrowind fails to start without native d3dx9

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 2 08:12:17 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=32784

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
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                 CC|                            |focht at gmx.net

--- Comment #1 from Anastasius Focht <focht at gmx.net> ---
Created attachment 48365
  --> https://bugs.winehq.org/attachment.cgi?id=48365
Open Morrowind in-game view

Hello Austin,

it starts fine for me.
Found some Morrowind "backups" that are still seeded, thanks.

I get some 3D in-game view which can be explored.

There is some debug console where one can view the game engine progress
(subsystem inits, shader snippets, events and the like).

Changing the shader in game menu from 'HLSL' to 'CG' that didn't make any
difference.
Setting shader to 'off' made the view darker but the visuals (textures) were
still present.

Attached is a screenshot with clean WINEPREFIX, no native overrides.

Can you retest on your side?

Regards

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