H. Verbeet : wined3d: Remove some redundant checks in the
vertexdeclaration () state handler.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Mar 13 07:56:02 CDT 2007
Module: wine
Branch: master
Commit: 05d461aee99e861388a0f451b9e626fd5fa07495
URL: http://source.winehq.org/git/wine.git/?a=commit;h=05d461aee99e861388a0f451b9e626fd5fa07495
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Mar 12 23:22:06 2007 +0100
wined3d: Remove some redundant checks in the vertexdeclaration() state handler.
---
dlls/wined3d/state.c | 5 +----
1 files changed, 1 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 5b4a304..f3acb3b 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -2905,10 +2905,7 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, W
handleStreams(stateblock, useVertexShaderFunction, context);
- /* Do I have to use ? TRUE : FALSE ? Or can I rely on 15==15 being equal to TRUE(=1)? */
- transformed = ((device->strided_streams.u.s.position.lpData != NULL ||
- device->strided_streams.u.s.position.VBO != 0) &&
- device->strided_streams.u.s.position_transformed) ? TRUE : FALSE;
+ transformed = device->strided_streams.u.s.position_transformed;
if (transformed) useVertexShaderFunction = FALSE;
if(transformed != context->last_was_rhw && !useVertexShaderFunction) {
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