Henri Verbeet : d3d10core: Implement ID3D10Device::IASetVertexBuffers().
Alexandre Julliard
julliard at winehq.org
Tue Mar 31 12:19:22 CDT 2009
Module: wine
Branch: master
Commit: 9ef184c168f47ae0c611b288c7ca0e9f45ce3fb7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9ef184c168f47ae0c611b288c7ca0e9f45ce3fb7
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Mar 31 09:38:14 2009 +0200
d3d10core: Implement ID3D10Device::IASetVertexBuffers().
---
dlls/d3d10core/device.c | 11 ++++++++++-
1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 336ae85..bd82316 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -178,8 +178,17 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
const UINT *strides, const UINT *offsets)
{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
+ struct d3d10_device *This = (struct d3d10_device *)iface;
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
iface, start_slot, buffer_count, buffers, strides, offsets);
+
+ for (i = 0; i < buffer_count; ++i)
+ {
+ IWineD3DDevice_SetStreamSource(This->wined3d_device, start_slot,
+ ((struct d3d10_buffer *)buffers[i])->wined3d_buffer, offsets[i], strides[i]);
+ }
}
static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
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