Henri Verbeet : wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE to the atifs fragment pipe.
Alexandre Julliard
julliard at winehq.org
Fri Sep 3 10:07:09 CDT 2010
Module: wine
Branch: master
Commit: fa3a72c63a4435e015baa706cc7150a8224c2997
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fa3a72c63a4435e015baa706cc7150a8224c2997
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Sep 2 19:25:03 2010 +0200
wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE to the atifs fragment pipe.
---
dlls/wined3d/ati_fragment_shader.c | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index 993ece0..5aaac3b 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -912,6 +912,12 @@ static void atifs_apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *statebl
}
}
+static void atifs_srgbwriteenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
+{
+ if (stateblock->renderState[WINED3DRS_SRGBWRITEENABLE])
+ WARN("sRGB writes are not supported by this fragment pipe.\n");
+}
+
static const struct StateEntryTemplate atifs_fragmentstate_template[] = {
{STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor_atifs }, WINED3D_GL_EXT_NONE },
{STATE_RENDER(WINED3DRS_FOGCOLOR), { STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor }, WINED3D_GL_EXT_NONE },
@@ -921,6 +927,7 @@ static const struct StateEntryTemplate atifs_fragmentstate_template[] = {
{STATE_RENDER(WINED3DRS_FOGVERTEXMODE), { STATE_RENDER(WINED3DRS_FOGENABLE), NULL }, WINED3D_GL_EXT_NONE },
{STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
{STATE_RENDER(WINED3DRS_FOGEND), { STATE_RENDER(WINED3DRS_FOGSTART), NULL }, WINED3D_GL_EXT_NONE },
+ {STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), atifs_srgbwriteenable }, WINED3D_GL_EXT_NONE },
{STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, WINED3D_GL_EXT_NONE },
{STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), NULL }, WINED3D_GL_EXT_NONE },
{STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), NULL }, WINED3D_GL_EXT_NONE },
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