Henri Verbeet : wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties ().
Alexandre Julliard
julliard at winehq.org
Thu Jul 28 13:55:40 CDT 2011
Module: wine
Branch: master
Commit: cc2dc5b0c8dcaa17e6900fa7a6e4ebcac821d6c0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=cc2dc5b0c8dcaa17e6900fa7a6e4ebcac821d6c0
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jul 27 21:13:36 2011 +0200
wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties().
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e3e6848..16327e4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5263,7 +5263,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
checkGLcall("glActiveTextureARB");
sampler = device->rev_tex_unit_map[0];
if (sampler != WINED3D_UNMAPPED_STAGE)
- device_invalidate_state(device, STATE_SAMPLER(sampler));
+ context_invalidate_state(context, STATE_SAMPLER(sampler));
/* Create a new cursor texture */
glGenTextures(1, &device->cursorTexture);
checkGLcall("glGenTextures");
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