Henri Verbeet : wined3d: Make the device parameter to SetupForBlit() const.

Alexandre Julliard julliard at winehq.org
Mon Oct 24 13:43:54 CDT 2011


Module: wine
Branch: master
Commit: 284ba950ef164dce77d86637ac75f50012e7dd04
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=284ba950ef164dce77d86637ac75f50012e7dd04

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Oct 23 18:24:01 2011 +0200

wined3d: Make the device parameter to SetupForBlit() const.

---

 dlls/wined3d/context.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 2742b54..66460d9 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1717,7 +1717,7 @@ static inline void set_blit_dimension(UINT width, UINT height) {
  *
  *****************************************************************************/
 /* Context activation is done by the caller. */
-static void SetupForBlit(struct wined3d_device *device, struct wined3d_context *context)
+static void SetupForBlit(const struct wined3d_device *device, struct wined3d_context *context)
 {
     int i;
     const struct wined3d_gl_info *gl_info = context->gl_info;




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