Henri Verbeet : wined3d: Recognize the SM4 dcl_outputTopology opcode.
Alexandre Julliard
julliard at winehq.org
Mon Sep 17 14:06:34 CDT 2012
Module: wine
Branch: master
Commit: a67ee02a4881694fd95ad5ff19b06b0f6005510e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a67ee02a4881694fd95ad5ff19b06b0f6005510e
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Sep 17 12:22:25 2012 +0200
wined3d: Recognize the SM4 dcl_outputTopology opcode.
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 4 +++-
dlls/wined3d/shader_sm4.c | 36 +++++++++++++++++++++++++++++++++++-
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 41 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e5b2968..1195563 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5100,6 +5100,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_CUT */ NULL,
/* WINED3DSIH_DCL */ shader_hw_nop,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop,
+ /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
/* WINED3DSIH_DEF */ shader_hw_nop,
/* WINED3DSIH_DEFB */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index d83371e..fbd9f38 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5032,6 +5032,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_CUT */ NULL,
/* WINED3DSIH_DCL */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
+ /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
/* WINED3DSIH_DEF */ shader_glsl_nop,
/* WINED3DSIH_DEFB */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 6941434..aaf3446 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -51,6 +51,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_CUT */ "cut",
/* WINED3DSIH_DCL */ "dcl",
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
+ /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
/* WINED3DSIH_DEF */ "def",
/* WINED3DSIH_DEFB */ "defb",
@@ -1366,7 +1367,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
TRACE(" ");
shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
}
- else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
+ else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
+ || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
{
TRACE("%s ", shader_opcode_names[ins.handler_idx]);
shader_dump_primitive_type(ins.declaration.primitive_type);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 2f9094b..007b9b1 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -101,6 +101,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57,
+ WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
};
@@ -116,6 +117,13 @@ enum wined3d_sm4_register_type
WINED3D_SM4_RT_NULL = 0xd,
};
+enum wined3d_sm4_output_primitive_type
+{
+ WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
+ WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
+ WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
+};
+
enum wined3d_sm4_input_primitive_type
{
WINED3D_SM4_INPUT_PT_POINT = 0x1,
@@ -213,6 +221,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
+ {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
};
@@ -235,6 +244,16 @@ static const enum wined3d_shader_register_type register_type_table[] =
/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
};
+static const enum wined3d_primitive_type output_primitive_type_table[] =
+{
+ /* UNKNOWN */ WINED3D_PT_UNDEFINED,
+ /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
+ /* UNKNOWN */ WINED3D_PT_UNDEFINED,
+ /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
+ /* UNKNOWN */ WINED3D_PT_UNDEFINED,
+ /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
+};
+
static const enum wined3d_primitive_type input_primitive_type_table[] =
{
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
@@ -562,7 +581,22 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
FIXME("Skipping modifier 0x%08x.\n", modifier);
}
- if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
+ if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
+ {
+ enum wined3d_sm4_output_primitive_type primitive_type;
+
+ primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
+ if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
+ {
+ FIXME("Unhandled output primitive type %#x.\n", primitive_type);
+ ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
+ }
+ else
+ {
+ ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
+ }
+ }
+ else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
{
enum wined3d_sm4_input_primitive_type primitive_type;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1900d43..8ce9db9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -440,6 +440,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_CUT,
WINED3DSIH_DCL,
WINED3DSIH_DCL_INPUT_PRIMITIVE,
+ WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
WINED3DSIH_DCL_VERTICES_OUT,
WINED3DSIH_DEF,
WINED3DSIH_DEFB,
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